Graphics & ML Pipeline Engineer
Python, C++ and CUDA. Bridging 3D/ML research and production.
About & Contact
I'm a C++ tools programmer in AAA game development, building tools and engine systems for a shipped C++17 engine.
BSc Computer Science, major in Applied Mathematics.
C++ & Engines
C++17/20, AAA engine tools, multithreaded design, CPU and GPU profiling.
Graphics
CUDA, GLSL, OpenGL, 3D Gaussian splatting, WebAssembly, Blender, Houdini, Maya.
Machine Learning
PyTorch, diffusion models, transformers, VAEs, graph neural networks, NeRF.