Graphics & ML Pipeline Engineer

Python, C++ and CUDA. Bridging 3D/ML research and production.

About & Contact

I'm a C++ tools programmer in AAA game development, building tools and engine systems for a shipped C++17 engine.

BSc Computer Science, major in Applied Mathematics.

C++ & Engines

C++17/20, AAA engine tools, multithreaded design, CPU and GPU profiling.

Graphics

CUDA, GLSL, OpenGL, 3D Gaussian splatting, WebAssembly, Blender, Houdini, Maya.

Machine Learning

PyTorch, diffusion models, transformers, VAEs, graph neural networks, NeRF.